Description

Tony Hawk's Pro Skater, released as Tony Hawk's Skateboarding in the UK, Australia, New Zealand and parts of Europe, is a skateboarding video game developed by Neversoft and published by Activision. It was released for the PlayStation on September 29, 1999 and was later ported to the Nintendo 64, Game Boy Color, Dreamcast, and N-Gage.

Tony Hawk's Pro Skater takes place in a 3D environment permeated by an ambience of punk rock and ska music. The player takes control of a variety of famous skateboarders and must complete missions by performing skateboarding tricks and collecting objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character's attributes, a free-play mode in which the player may skate without any given objective, and a multi-player mode that features a number of competitive games.

Tony Hawk's Pro Skater was met with critical acclaim for all versions but the Game Boy Color version, which had a more mixed reception.

Following the releases of arcade game Top Skater (1997) by Sega and PlayStation game Street Sk8er (1998) by Electronic Arts,[8] Activision identified skateboarding-simulation games as a growing market in the gaming industry and concluded that such a title would resonate with a young audience. Preceding Neversoft's involvement in the project, the task of developing a skateboarding title for Activision was given to another studio. However, this studio's attempt did not impress Activision and didn't move past the concept stage. The publisher then decided to entrust the project to Neversoft, which had recently completed the third-person shooter game Apocalypse (based on the theatrical film of the same name) within nine months. Although Neversoft had never developed a sports video game before, the development team was confident in its ability to accomplish the task before its given deadline of the 1999 Christmas season.

During development, the Neversoft team would spend its lunch breaks at a bowling alley near the studio, where they would play and subsequently study from Sega's Top Skater (directed by Crazy Taxi creator Kenji Kanno) in the arcade. The game's design served as a strong basic influence, along with observances of real skaters performing in that X Games, which were taking place during the game's development. Although the team decided early on that Top Skater's linearity lacked the sense of fun they aimed for, the "racetrack" element was retained in two of the game's final levels. Contrary to subsequent titles in the series, Neversoft did not primarily focus on using pre-existing locations as reference for the game's level design, but simply envisioned potential skating areas such as a school or a city and incorporated elements such as ramps and rails to benefit the gameplay. The team consciously prioritized fun over realism in the approach to the game's level design and physics.



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Game Release Date
Country
Release Date
United States (US) 09-29-1999
Technical Specs

Number of Players: Online multiplayer

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